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Thread: Xbox + games and controllers for cps

  1. #9

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    Still got it...
    PM me for growlist!

  2. #10

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    Spec, you need to stop hating on xbox, PS2 graphics are stone-aged. Kinda sad really.. it's like PS2 fans are brainwashed.
    They say if you play a Microsoft CD backwards, you hear satanic messages. Thats nothing, cause if you play it forwards, it installs Windows.

  3. #11

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    I agree Xbox beats gamecube and gamecube beats ps2 but you have to realize ps2 came out 2 years earlier.
    [img]http://home.**********.com/users/pondboy/Neps/Neps%20sig..JPG[/img]

  4. #12

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    I don't think it was two years earlier... more like a few months. Gamecube ROCKS! Sony Playstation just tries to rip you off when ever they can!
    I thought you people where \"Plant Geeks\", Look at me Now...

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  5. #13

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    Ok, I know that PS2, Xbox, and Gamecube rock, but can we get back to the topic at hand, I've only had one offer and am looking for others.
    PM me for growlist!

  6. #14

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    I don`t think you`ll get a good enough offer for the xbox I mean $100 worth of plants? You`d have to be like Jeremiah to do that!
    [img]http://home.**********.com/users/pondboy/Neps/Neps%20sig..JPG[/img]

  7. #15

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    umm, to put this game console argument to close with factual specs...

    Microsoft XboX carries 128bit graphics (double pixel wrap)
    Sony Playstation 2 carries 128bit graphics (no pixel wrap)
    Nintendo Gamecube carries 128bit graphics (triple pixel wrap)

    see, Mircosoft and Sony have more of an intent to wipe out eachother with multiple uses like DVD playback and CD playing capabilities they neglected to smooth out their graphics, except XboX did so, two rotations of 360degrees.

    Nintendo remains to stick to the tradition of consoles and lay solely to gaming purposes, focusing on graphics more than the other competitors with THREE rotations of 360degrees of smoothing out pixels.

    so technically, Gamecube has better graphics than both. [img]http://www.**********.com/iB_html/non-cgi/emoticons/new/smile_k_ani_32.gif[/img]

    Sony has Square on their side which will always abuse the console graphics capabilities to their full extent.

    Microsoft has the Halo franchise that will murder the competition of first person shooters with ease.

    Nintendo has loyalty to tradition and has much smoother graphics with almost every game on the console abusing the triple wrap smoothing.

    what some of you may not know is that not all games for these systems use the full potential graphic capabilities of their host console. take your PS2 Grand Theft Auto for instance, 96bits used of 128bits. however, GTA did a pixel smoothing, making up for their lack of graphic quality giving it the illusion that it's using the consoles capabilities to it's full extent.

    so in short, Gamecube owns all in the graphics area with developers who abuse it's graphics specs to their fullest extent and better smoothing leading to better and cleaner looking graphics.

    enough said.

    now onto the subject of this trade.

    saying that one who excepts the trade might have to pay shipping is an honest thing to say but, not a very good way of making people want to deal with this trade, it will most likely be better for them to go to a trade-in gaming store and looking at the trade-ins. no offense.

    so i suggest being willing to do shipping charges.

  8. #16

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    I think I'LL close this game console argument with factual specs...
    you didn't analyze THE graphics cards, just the fact that they are both 128bit. all are 128 bit but the difference in processing comes from how fast it processes.

    Xbox graphics processor:
    Graphics Processor Unit: 250 MHz Custom-Designed NV2X
    Max Polygon Performance: 125 M/sec
    Simultaneous Textures: 4.8 G/Sec
    Pixel Fill Rate: 12w

    Gamecube:
    # Graphics Processor: 162 MHz custom ATI/Nintendo "Flipper"
    # Main Memory Bandwidth: 2.6 GB per second (peak)
    # Pixel Depth: 24-bit color, 24-bit Z buffer

    Xbox texture read rate is 4.8 (average, 6.4 peak) and the memory is 6.4 GB/sec, meaning the memory can take all the GPU throws at it. Xbox has more graphics processing speed, which allows it to have better graphics. The gamecube is rated to 10.4 GB/sec but can only handle 2.6 GB/sec peak.


    Quote Originally Posted by [b
    Quote[/b] ]Getting back to geometry for a second, the only performance number Nintendo is willing to quote is 6-12 million polygons/second geometry rate--and from what we've heard from several sources, it's a low estimate. Other estimates put Flipper's geometry rate somewhat higher at 20-30 million polygons/second, which is still well below Xbox's 116.5 million polygons/second, but is nonetheless much more respectable.
    Quote Originally Posted by [b
    Quote[/b] ]Xbox's NV2A, a.k.a. the X Chip, or XGPU (we'll use XGPU), is a variant of nVidia's NV20/GeForce 3 chip, and features four pixel pipes, each with two texturing units. And like the GeForce 3, the XGPU features vertex and pixel shaders, in addition to a long list of rendering features. XGPU is clocked at 233MHz, which puts its pixel fill rate at 932Mpixels/sec, and its texel fill rate at close to 1.9Gtexels/sec. This level of fill-rate lands the XGPU between GeForce 3 (200MHz core clock) and the Titanium 500 (250MHz core clock). Compared to GameCube's likely 648Mpixels/sec of pixel fill rate, the XGPU has about 44% more peak pixel fill rate.
    I'll let those numbers speak for themselves.
    graphics wise, it would take almost 10 gamecubes (9.6) to achieve what one xbox can acomplish.
    Without even considering numbers, a game with such amazing graphics as Halo 2, would never be able to be ran on the gamecube. Pixel smoothing isn't something to be considered when talking about graphics and how good a game looks. You talk about pixels, polygons, and frames per second. pixel smoothing (or anti-aliasing) is a feature that both systems have, both systems have trilinear filtering, Xbox has 8 texturing units compare to gamecubes 4, and, unlike the gamecube, has FULL SCREEN antil aliasing - even in HDTV.
    With all that said, heres some aricles with info:
    Check this article out where they analyze BOTH systems thoroughly:
    http://www.extremetech.com/article2/...1152655,00.asp
    Heres another:
    http://www.openloop.com/educati....les.htm
    They say if you play a Microsoft CD backwards, you hear satanic messages. Thats nothing, cause if you play it forwards, it installs Windows.

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