LLeopardGGecko, on the issue of what major to get into the game industry with, I have some info for you. In my 13 years in the game industry, I've hired over a hundred people, so I actually know about this.
While there are jobs in music, voice, writing, design, producing, and management, the VAST bulk of employees are either programmers or artists - and those people move on to the other positions (well, not music.) Anyway, a computer science degree is what you want if you want to be a programmer. Later on you can decide further specialization, but that's the basic degree. If you are more of an artist/animator, your college major or any degree is of much less importance. We've never hired a singe artist based on education or degree. However, you should probably emphasize your Fine Arts skills as much as possible. 90+% of artists these days need 3D-modelling skills. 3D Stuido Max and Maya are the leading modelling programs. Know them inside and out. Traditional animation, figure drawing, and general art skills will get you places, too. Generally, the good artists we hire have many sketchbooks filled with doodles and pictures. It takes PRACTICE more than "education" to be a good artist.
Capslock