umm, to put this game console argument to close with factual specs...
Microsoft XboX carries 128bit graphics (double pixel wrap)
Sony Playstation 2 carries 128bit graphics (no pixel wrap)
Nintendo Gamecube carries 128bit graphics (triple pixel wrap)
see, Mircosoft and Sony have more of an intent to wipe out eachother with multiple uses like DVD playback and CD playing capabilities they neglected to smooth out their graphics, except XboX did so, two rotations of 360degrees.
Nintendo remains to stick to the tradition of consoles and lay solely to gaming purposes, focusing on graphics more than the other competitors with THREE rotations of 360degrees of smoothing out pixels.
so technically, Gamecube has better graphics than both.
Sony has Square on their side which will always abuse the console graphics capabilities to their full extent.
Microsoft has the Halo franchise that will murder the competition of first person shooters with ease.
Nintendo has loyalty to tradition and has much smoother graphics with almost every game on the console abusing the triple wrap smoothing.
what some of you may not know is that not all games for these systems use the full potential graphic capabilities of their host console. take your PS2 Grand Theft Auto for instance, 96bits used of 128bits. however, GTA did a pixel smoothing, making up for their lack of graphic quality giving it the illusion that it's using the consoles capabilities to it's full extent.
so in short, Gamecube owns all in the graphics area with developers who abuse it's graphics specs to their fullest extent and better smoothing leading to better and cleaner looking graphics.
enough said.
now onto the subject of this trade.
saying that one who excepts the trade might have to pay shipping is an honest thing to say but, not a very good way of making people want to deal with this trade, it will most likely be better for them to go to a trade-in gaming store and looking at the trade-ins. no offense.
so i suggest being willing to do shipping charges.